Showing posts with label TV Reviews. Show all posts
Showing posts with label TV Reviews. Show all posts

Wednesday, February 22, 2012

#59 -- 'Seinfeld' Recap (Season 3, Episode 6): The Parking Garage

"I've decided what Seinfeld is about when it isn't about nothing: failed vengeance. Repeating that you (or somebody) ought to do something about these little injustices. Then doing nothing."

Nice, another Larry David episode. As the main executive producer and the head writer, the guy somehow manages to weave neuroses and nothingness into high-comedy, this time, the quartet's mundanity revolves around losing their car in a parking garage in New Jersey after Kramer wants to buy a cheap air conditioner. Simple and real, but also a premise waiting for the characters' exacerbation with reality to implode, Jerry even remarking in the very beginning that people shouldn't be spending their Saturdays doing things like this, that "real people are off at parties and having picnics and making out on blankets!"

Bad things will invariably happen to the gang, even as they try to go about their pointless lives, which is what makes the show stupidly relatable. It felt like an improv premise:

Setting: Parking garage
Jerry: Has to pee
George: Has to meet his parents in the city for their anniversary
Elaine: Has goldfish in a plastic bag that will die if they aren't put in a tank
Kramer: Is carrying the air conditioner, and is a terrible influence on Jerry and George

Go.

Oh, also the improv session has to last for 30 sustained minutes of bitter, slice-of-life cruelty. Keep that up for half an hour. I believe that the characters themselves are decent, functioning members of society that might be a little desperate, but well-meaning. George wants to meet up with his parents -- mostly just to avoid their scorn -- and Elaine wants to save her goldfish. As time goes by and they hunt for their car, musing on their issues and general dissatisfaction, it seems that the world seems to kind of hate them, or worse, it's indifferent to their suffering (the world "nothings" them). No passersby will help them look for their car, even as Elaine's fish start to die. George tries to intervene when a mother hits her son, only to have the boy call him ugly.

"Sure, that's what you think!"

"That's what I know!" is the boy's simple comeback.

Frustration seems to be a continual theme running through the series, that no matter what we do, we're constantly on the receiving end of misfortune, even when we try to do something as regular as buying an air conditioner with friends on a Saturday, and when the characters try to circumvent the rules, partially in the name of evening the playing field -- and usually at Kramer's poor advice -- everything backfires.

Jerry weighed his options, and really needing to pee, snuck behind a car to go after Kramer's encouragement -- and then was instantly arrested by a parking garage cop. Waiting for the cop to write up his citation, he tries with zero success to weasel out of it, borrowing some of George's story about having to meet up with his parents, and then also weaving in a brutal lie about his father having been in a Red Chinese prison for the last twelve years. Jerry does nothing halfway, especially lying. And why not? 

If you're going to get a fine for public urination, have no shame as you claw for excuses. Well played, Jerome.

It took about two minutes for George to get arrested for the same crime, naturally. Grumbling about their misfortune and finding their way back to the garage area after being ticketed, there's a hilarious moment where George sees a double-parked Mercedes. Now, even though Seinfeld is a self-admitted show about nothing, its banality so basic that we all can identify with it, it's also about wishing we could do something. George says he wants to spit on the double-parked Mercedes.

"I'd like to see that," is Jerry's response.

I've decided what Seinfeld is about when it isn't about nothing: failed vengeance. Repeating that you (or somebody) ought to do something about these little injustices. Then doing nothing.

The owner of the Benz arrives just as George is about to spit and George turns to a pillar of salt, groveling and complementing the guy on his car.

They do eventually find the car after a run-in with a Scientologist, a throwaway gag that needs no elaboration, but Kramer is separated from the rest, and he has the keys. When he finally arrives, the fish are dead, George is already an hour and a half late to meet his parents, and the car doesn't start. What's great about the show is that it never really becomes too outrageous. Even here in the third season, it's grounded, playing up the characters' misfortune as comedy. Their funniest lines are them spitting venom at the world, and not at each other, and they always remain supportive of one another's niggling discontent with society, exhaustive and minute as the issues might be. They want to get back at the world for the boringness they're stuck with and the excitement they assume is always happening off-camera. A vast majority of the show's action takes place in the dialog, usually failed planning, or off-screen entirely. In "The Chinese Restaurant," George's girlfriend is referenced and described in more humorous detail than what could ever be put on camera. In "The Pen," Jerry returns to his parents' house with burst capillaries, explaining his SCUBA diving accident instead of showing him struggle in the water, which is what a normal show might do. Lastly, in "The Dog," the dog Jerry is babysitting is never shown on camera, leaving us to imagine just how awful it is.

It's the total opposite of the "show, don't tell" rule, but it also emphasizes the comedy -- encouraging us that fun stuff is going on without us, yes, but also that our own imaginations are better than anything on TV.

Wednesday, August 31, 2011

#36 -- 'Scooby Doo, Where Are You?' Recap (Season 1, Episode 13): Which Witch is Which?

THE UPDATED VERSION OF THIS RECAP IS AVAILABLE AT THE NEW DOMAIN: HTTP://WWW.GHOSTLITTLE.COM

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"If Fred has a tragic death soliloquy at the end of the season, nobody will give half a shit and we would send a box of chocolate iPads to the writers for doing what we wish the U.N. had done long ago."

Okay, this episode was significantly better than last week's. Witches and zombies are way scarier than a fucking mummy, and don't get me started on the twist that the guy managed to create a concrete mold of himself that quickly. "Which Witch is Which" is a much more down to earth story featuring better narrative structure and actual character motivations for the villains. It also introduces us to Zeb: Frog Hunter and his hetero-life-mate Zeke: Bean Seller.

At last, we get more Shaggy. Even this early in the season, this show can be guilty of having too many characters to keep track, of so when the emphasis is placed squarely on Shaggy, it becomes a controlled comedic-demolition. The character is a total revelation. Whenever Shaggy talks, it's comedy gold -- his voice, it sounds like velvety, just-melting chocolate ice cream, man. When paired with Scooby, it's no wonder the man and his dog don't like to listen to Fred's bullshit. Shag is smarter than any of the others realize and at some point, he's going to pay Velma back for the bullshit she put him through when Scooby was kidnapped by that Navajo tribe back in Nevada.

The bayou that our crew comes across this week is the dankest location thus far and is a testament to the show's art direction. No detail is too small, most notable is the creature design on the zombie they almost run over entering town, who looks like an anthropomorphized root vegetable that's been feeding on the raw sewage runoff behind David Lynch's house. What's scarier than a swamp-town infested with weirdos? A town where the only two people left seem entirely same and kind. Zeke and Zeb are the only ones left in the town, passing time hunting frogs with spears, spying on witches, avoiding voodoo, and clinging to their sanity.

Natch, Fred sends off Shaggy and Scooby to check out Zeb's house, and the entire world is overjoyed because it gets Fred off-camera. If Fred has a tragic death soliloquy at the end of the season, nobody will give half a shit and we would send a box of chocolate iPads to the writers for doing what we wish the U.N. had done long ago. Zeb's disappearance still wreaks of lies. The Zeb-shaped voodoo doll Scoob and Shag find in the house was icky-creepy, saved gracefully by their hysterical coin-flip to decide who checks on the shadowy figure lurking around outside. "Heads, I win, tails, you lose," and Shaggy tricks Scooby so badly that the dog breaks into tears. It was just a chipmunk outside and Scooby's overjoyed face capped the scene flawlessly.

Scooby-Doo, Where Are You? isn't really ever scary -- it can be creepy. It can be weird. It's first and foremost a dramedy though and it's run by the stupid characters' attempts to make non-lethal decisions. They're frequently in danger, I just doubt the writers will ever dare to kill one of them off.

Speaking of which, meeting back up with Fred throws Shaggy and Scooby right back into danger. No, do not go into the swamp, you paint chip-munching ass-hat. Ignoring warning signs, the journey into the swamp to find the witch was more frightening than expected. The gang follows the witch and the zombie-slave to shore. They enter the hut.

The reason Shaggy and Scooby's chemistry is so good is that they know that they're both total cowards and and yet they have no reservations about scaring each other should the opportunity arise. The moment when Scooby fake-voodooed Shaggy with the doll they find was priceless and a testament to their friendship. Yes, they will run from assholes disguised as ghost-spacemen. Yes, they will dress in drag to fool a zombie (as seen later in this very episode). Yes, they will occasionally give a full barber-shop shave to a werewolf, but this is only because they trust each other and know that they're capable of getting out of most any jam.

The witch inevitably shows up (is the voice-actor for the witch a dude?) and this time it isn't Velma, but Daphne that runs her mouth. Disrespecting the witch gets Daphne vanished out of existence (let her be dead) and the witch lurches off. Damn, it was just a trap-door, obvi, but still. Wouldn't it be wonderful if she was just gone, and the gang was just: "Oh well, let's go watch The Wire or something."

Down under the trap door though, we have to ask the question: where the fuck did she wander off to? Didn't think of yelling, Daph?

Goddamn. Plus, the sexual tension between her and Fred suggests some stuff is going on off-camera, and judging by her joke about going to a gynecologist in the previous episode tells me that she might be pregnant (and is it Fred, or is it Shaggy's?).

The river-boat that they ended up at on the other end of the tunnel was neat and the chase with the zombie and Shag/Scoob was primo shit but the metal-tipped pole was a weak bit of evidence for the case (how do you jump to that conclusion, Velma?). Some of this stuff is like Lost when the biggest mysteries are left dangling on purpose and then they mention the solution to them years later in passing. That isn't effective storytelling. Also, why was the zombie hiding in that box in the stern of the ship? It's shit like this Scooby-Doo! Then again, Velma saved some face with her remark that pulling on something hanging on the wall to make secret doors open "always works in the movies," which is the weird-meta joke that makes us love this show to death. Following it with a "soap opera" pun after the slippery soap caused them to find the real lever to open the door was icing on the cake.

"Oh boy, am I glad to see you!" Daphne tells Fred when rescued from one of the riverboat's locked rooms. She's way too overly-emphatic and emotional, clearly indicating that she doesn't want Fred to know something.

They eventually found the crashed armored car (could've used hints about its existence much earlier so we can have a reason for being in the fucking swamp!) and instantly the gang concludes the witch and the zombie are after it. We love a truck full of sacks with dollar signs as much as the next nerd (special shout-out to the name emblazoned on the side of the armored car that simply reads "Bank Co." Priceless.) but shouldn't this have been in the very first act of the episode. Why is the money there? Why not let the myth of the witch build a bit more before jumping to conclusions?

We do want to make mention to the surprisingly-weak trap Fred sets up to catch the witch. This is a guy that designed a Rube-Goldberg machine with cannon balls, springs, a morningstar, and a suit of armor to catch a magician. Shit, he once used an ironing board, a room-fan, a washing machine, and a few gallons of dish soap to corral a pair of Confederate Shadow-Ghosts. His ability to come up with these things is really his only quality, so for this episode -- seriously, Fred? A tree branch snapping somebody in the face? He's getting unfocused, furthering our theory that something bad happened at the haunted amusement park between him, Daphne, and that robot.

The sheriff shows up to throw Zeke and Zeb (it was Zeke and Zeb all along!) in lockup. Judging by the previews for next week, which we swore we'd stop watching, the gang will be dealing with smugglers and pirates. Those aren't really monsters, they're more just criminals, so the danger continues to ratchet up. If your friends aren't watching this show, fucking tell them to!

-- by Ghost Little and Doberman
on Twitter  |  @GhostLittle_WTF